Ahorn mit Laubfärbung in der Bahnhofstraße in Bautzen © Sorbisches Institut (2022)
Sorbisches Institut e. V. / Serbski institut z.t.

Bahnhofstr. 6
02625 Bautzen
+49 3591 4972-0
+49 3591 4972-14

Branch office Cottbus
Sorbisches Institut e. V. / Serbski institut z.t.

August-Bebel-Straße 82
03046 Cottbus
+49 355 48576-482
+49 355 48576-494
Foto von  Konstantin Freybe, M.A.
Konstantin Freybe

Konstantin Freybe, M.A.

Scientific staff

E-Mail: konstantin.freybe@serbski-institut.de

Areas of research

  • Digital Humanities & Cultural Analytics
  • Game Studies
  • Cultural Sociology

Research projects


  • since 2022 research associate at the Department of Cultural Studies at the Sorbian Institute
  • 2017–2022 research associate at the Leipzig University Library
  • 2019 (Aug-Nov) research stay at the Ritsumeikan University, Kyoto/Japan (participation in international doctoral exchange programme “PaJaKo” funded by DAAD)
  • since 2017 PhD candidate at the faculty of History, Arts and Regional Studies at the University of Leipzig
    Thesis: “The Fandom Pain. Metal Gear Solid Fan Communities on Social Media between emancipatory intervention and heteronomous consumerism“
  • 2014–2016 research associate at the Museum of Musical Instruments at the University of Leipzig
  • 2006–2014 Study of “Cultural Sciences” at the University of Leipzig



  • Freybe, Konstantin (2021). How Metal Gear Solid 3: Snake Eater Obscures Moral Ambiguities. In: Martin Roth, Hiroshi Yoshida, Martin Picard (eds.): Japan’s contemporary media culture between local and global. Content, Practice and Theory. Heidelberg: CrossAsia-eBooks, 2021. DOI: https://doi.org/10.11588/crossasia.971.c12888
  • Arndt, Tracy, Freybe, Konstantin, Lahmann, André & Roth, Martin (2020). Reference Evil – Bibliografische Herausforderungen bei Videospielen. In: Bibliotheksdienst (2020) 54.5: 345-362. DOI: https://doi.org/10.1515/bd-2020-0045
  • Freybe, Konstantin, Rämisch, Florian & Hoffmann, Tracy, (2019). With small steps to the big picture: A method and tool negotiation workflow. Proceedings of the Twin Talks Workshop at DHN 2019, co-located with Digital Humanities in the Nordic Countries (DHN 2019), CEUR-WS.org. Online CEUR Vol-2365-03
  • Freybe, K. & Hoffmann, T., (2018). Iterative Bearbeitung von Forschungsfragen. In: Burghardt, M. & Müller-Birn, C. (Hrsg.), INF-DH-2018. Bonn: Gesellschaft für Informatik e.V.. DOI (Paper): 10.18420/infdh2018-04; DOI (Poster): 10.5281/zenodo 2583592 [ger, eng]
  • Hoffmann, T., Freybe, K. & Mühleder, P., (2017). Workflows zur datenbasierten Videospielforschung – Am Beispiel der populären Videospielserie Metal Gear Solid. In: Eibl, M. & Gaedke, M. (Hrsg.), INFORMATIK 2017. Gesellschaft für Informatik, Bonn. (S. 1113-1124). DOI: 10.18420/in2017_113